A few weeks ago, PSGroove reported on the release of a TEST version of FBANext, an emulator for MC68000/Z80 based arcade games. Today PSGroove reports that Lantus and his Team have released v1.0.0 of their FBAnext emulator! The latest version brings pixel shader support, full audio support, and more.
Alt. Download Link: FBAnext v1.0.0: FBAnext v1.0.0. (via) Multiupload
News Source: FBANext v1.0.0 Released (via) PSGroove
Quote:
FBANext PS3 V1.0.0 Logic-Sunrise is proud to present FBANext PS3. This is the first *official* release of FBANext. FBANext is a port of FBAlpha Version 0.2.97.08. FB Alpha (formerly Final Burn Alpha), based on the original Final Burn source code, is a multi-arcade emulator. FBANext is a native port on the Xbox 360 and PS3 Platforms. Implemented Features - Full graphics/audio supported - Easy to use rom browser. - Option to filter on specific drivers - Option to hide clones - Option to only display 3 or 4 player games only - 60fps performance at 1080p for *most* roms - Pixel Shader support - Up to 4 gamepads supported - Rotate screen options - Hardware filter options (Linear, Point filtering) Usage Place your roms in /dev_hdd0/game/FBAN00000/USRDIR/roms/ The first time you run FBANext, a configuration file called fbanext-ps3.xml will be generated. This file will store your current options. If you wish to change your rom path, edit fbanext-ps3.xml located at /dev_hdd0/game/FBAN00000/USRDIR/ and modify the paths-rom element with the directory you wish. Please include a trailing slash at the end of your path otherwise no roms will be located. .Zip/.7z/.rar file extensions are supported. Rom Menu - L1/R2 Filter on different hardware drivers. - X Load and run the currently selected rom. Any errors will be displayed. - Triangle Filter clone roms. - Square Toggle to display 3 and 4 player Roms only - Select Switch to options menu. - Start Will return to the currently loaded rom if there is one. Options Menu - Show Framerate. (Yes / No) - Aspect Ratio. (4:3 / 16:9) - Rotatation Adjust Options. (Rotate / Do not rotate / Reverse flipping) - Auto Frameskip Enabled. (Yes / No) - Graphics Filter Type Options. (Use Shaders / Software Filtering) - Current Shader. (Option will cycle through the available shaders) In Game L2 + R2 + R1 Pause/Return to menu / R3 Service Mode / L3 Reset Current Rom Currently Unimplemented Button Mappings, Savestates, Software Filters, DIP switches, 68k CPU overclock option, Move codebase to PSL1ght, UI previews/titles/etc Bugs - Most roms will work, however there are some bugs. - Some CPS1 roms. Notably Forgotten Worlds will crash. - Performance issues with Sega System16, Taito-Z. Future builds will be optimized. - Misc crashes and other stuff. Notes Don't ask about roms. We dont know where to find them. Don't bother the official FBAlpha team about FBANext PS3 or Xbox 360 ports. Please use the source code respository (linked below) to report any issues you find. Important Links Logic-Sunrise Forums / x3MAX - Official Website / FBAlpha Official Site / fba360 - Source Code My Dev Blog = Dev Ramblings of a Drunken Coder Credits and Thanks FBAlpha development team (iq_132, CaptainCPS-X, kev and the rest of the team). Logic-Sunrise and the X3Max team for their support and hardware. Without them this project would not be possible. Squarepusher, halsafar and TheMaister for their advice/code/assistance. |
News Source: FBANext v1.0.0 Released (via) PSGroove
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