abgx360

Monday 25 October 2010

NES Emulator FCEU PS3 v1 Released

shinhalsafar has informed us the NES emulator, FCEU PS3, he’s been working on is ready for release. Below is his announcement.

FCEU PS3 v1
==========
Finally FCEU for PS3 is ready for release. The updates will come often now.

Supports: 480, 720, 1080P at either 4:3 or 16:9 aspect ratio.
Not yet supported but to be desired: SRAM and state saving.

Please visit:
https://code.google.com/p/fceu-ps3/

Reports bug and feature requests:
https://code.google.com/p/fceu-ps3/

Special thanks:
- To the snes9x-ps3 team (TheMaister, Squarepusher64 and myself shinhalsafar).
Download: http://www.multiupload.com/BGBS0F8U4Q

Readme after the jump.





README:

********************
FCEU-PS3
shinhalsafar@gmail.com
********************
CURRENTLY IMPLEMENTED FCEU FUNCTIONS
========================
- Just enough to play a ROM
- 4P Support
CONTROLS IN ROM MENU
========================
Up – Go up
Down – Go down
Left – Go back five file entries
Right – Go forward five file entries
L1 – Go back one page
R1 – Go forward one page

Cross – (If directory selected) enter directory/ (if ROM selected) start ROM
Triangle – Same as Cross
Circle – (If not in root directory) Go back to previous directory
L2 + R2 – (If you previously exited a ROM) return to game
Select – Go to settings menu (see ‘CONTROLS IN SETTINGS MENU’ section)
CONTROLS IN SETTINGS MENU
========================
Up – Go up one setting
Down – Go down one setting
Left – Change setting to the left
Right – Change setting to the right

Circle – Go back to ROM menu
EXPLANATION OF SETTINGS MENU
========================
Display framerate – This will show the FPS (Frames Per Second) onscreen
Resolution – Switch between resolutions – 480p mode, 720p mode and 1080p mode (depending on your monitor’s supported resolutions)
Aspect Ratio – Switch between aspect ratios 4:3 and 16:10 (16:9 will come shortly, for now choose 16:10 on widescreen – perhaps small
cutoff at left and right))
Hardware Filtering – Switch between Linear interpolation (Bilinear filtering) and Point filtering.
CONTROLS IN-GAME
========================
Nothing worth really explaining here -

R3 + L3 – Press these two buttons together while in-game to go back to the ROM browser menu.
TIP: You can use any USB controller you like and it will map the buttons on the fly – it is even possible to hotswap joysticks – remove one from the
USB port, replace it with another one – it should all work fine. even SNES-to-USB converters should work.

To play a game with a USB controller as Player 1, start up your PS3 and rather than using the Sixaxis/DualShock3, plug in an USB port before
connecting the controller to the PS3 – your USB pad should then become Controller 1.
SOURCE CODE REPOSITORY
========================
This release corresponds with revision = 768cf9df52

Source code repository is here:

https://code.google.com/p/fceu-ps3/

COMPILATION INSTRUCTIONS
========================
NOTE: ONLY FOLLOW STEP 1 IF YOU HAVE SDK 1.92 OR LOWER
1 – Edit the Makefile and remove the following from PPU_CXX_FLAGS and PPU_CFLAGS:

-DPS3_SDK_3_41

3 – Do ‘make clean && make && make pkg’
CURRENTLY KNOWN ISSUES (AS OF BUILD 4.3.8)
========================
* Please start reporting them on the google code bug tracker
HD TV USERS
========================
* For people running this on HDTVs complaining about input lag:
- Turn off all post-processing filters you may have running – on Sony Bravia HDTVs, display Motion Flow (this also causes input lags
with most games in general, not just this SNES emu. If your HDTV has a ‘Game’ mode or something of the sort, select that as well.
PERFORMANCE NOTES
========================
* 100% everywhere, let me know otherwise.
PLANNED IMPROVEMENTS
========================
- SRAM save
- State save
- Filters
- GameGenie
SPECIAL THANKS
========================
- See the entire snes9x-ps3 team.
Firmware 3.41:
http://www.mediafire.com/?uuo2snktq348g7h

Firmware <3.41:
*coming soon*

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